I timed a load from clicking the "Continue" button to being in the game at 14 seconds (from the Stalwart Mines). For what it's worth: I'm pretty far into my current game: lvl 16, in WM2, with most of the base game plot finished as well. "Slow" means something different to everybody, so it's hard to talk about without concrete numbers. My fix for the problem was to let the game load and go do something else in the meantime. I hear deleting old saved games helps, but I never noticed significant difference when doing that. That said, no, there's not much you can do, aside from getting said SSD. You know something is wrong when Pillars of Eternity takes about 3 times as long loading a 2D backdrop with a bunch of characters than Mankind Divided takes loading streets of virtual Prague. And with Obsidian because they didn't find ways to streamline that process in any reasonable way.Īt any rate, loading times are by far my biggest issue with the game, and while having an SSD drive seems to have mitigated it to an extent, loading screens still take much longer than they should. Since Pillars is an RPG with reasonably open world and a truckload of ways in which you can play it, there's no way around it - the game has to record every single thing you do and keep it in memory, which amounts to an insane quantity of data. Unity games generally have issues with loading data, even in games in which you'd say that issue should not be present at all like some fully 2D titles. The issue seems to be both with Obsidian, game's genre and with Unity engine itself. Is this to be expected? If so, the final saves are going be an extraordinary size.Ĭould you please tell me if the situation I am experiencing can be corrected? Is it absolutely necessary for Save files to grow at this kind of rate? It seems possible that juggling this amount of data might cause the PC screen handling to be slow. In last year’s attempt I stopped playing when the save files were 35 times larger than that. The first save file created in the Encampment Area was 116 kb. However at this speed, it would take forever. I am now about 60% of the way through Chapter One and the game is slowing down appreciably.īecause I am still trying to get to grips with the game’s AI, I would have liked to play the same battle a number of times over to see what a change to a character’s AI might do. I anticipated that screen loading times would by now have been fixed – but the same problem is again occurring. I started a new game (which is connected through Steam). Pillars now had 2 expansion modules to consider buying. Apparently numerous people were experiencing screen handling issues but others stated they had noticed no problem apparently.Ī few weeks ago my PC was rebuilt with a clean instalment of Windows 7. I checked the Obsidian website (and others) to see if this was a general experience. Eventually I was spending too much time looking at a screen and it became obvious this situation was making the game unplayable. Some 20 hours into the game, I began to notice load / reload times were getting longer and longer. Before I got close to the end of Chapter One, at the end of May 2015, I reluctantly had to gave up playing the game.Īfter spending a couple of days getting the feel of the game controls, I started again from the beginning. I bought and began playing the game in April 2015. Unlike BG, (and despite the PoE inbuilt information system), its sheer complexity make it rather tricky for players to become familiar with all the various ways to play the game – particularly in something like character development. PoE is a brilliant, complex and absorbing RPG and a most worthy successor to Baldur Gate etc.
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